Epic Games has revealed that it is working with format holder Sony to help iron out input delay for fighting games on PS5 that utilise the Unreal Engine.
Anyone who has played a fighting game online will know just how much input latency and online lag can affect the experience. Landing combos can become near-impossible doing a poor connection, with the time between your button input and executive notably laggy.
Tekken 7 is one game that’s powered by Unreal Engine, and as a frequent player online, I can only reiterate just how frustrating lag can be. Okay, so it’s a PS4 game, but the issue remains all the same.
Certain characters — in particular the Mishimas — can prove very difficult to play unless you have a five-bar connection. When execution becomes paramount to unlocking a character’s best abilities, you really find yourself at a disadvantage when input latency becomes an issue.
Anyway, the point is, gamers are noticing that a lot of Unreal Engine-powered fighting games are coming worse off where latency performance is concerned. Fortunately, it seems that Epic Games are looking to resolve the issue.
It’s awesome seeing the passion of the fighting games community and the dedicated efforts to analyze the technical nuances of various titles. We’re aware of this input latency issue and are currently working with Sony to support affected developers from our side. Rest assured we’ll do our best to help your beloved games shine across all platforms.
Hopefully this means that titles such as Guilty Gear Strive and The King of Fighters XV will perform better once Epic and Sony have managed to iron out the creases.
[Source – ResetEra]