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  • Articles (Page 115)

    • Crytek interview: what's next for games development?

      Crytek interview: what's next for games development?

    • Assassin's Creed 3 interview: Ubi aims bigger, better

      Assassin's Creed 3 interview: Ubi aims bigger, better

    • The Far Cry 3 approach: damned to die, born to kill

      The Far Cry 3 approach: damned to die, born to kill

    • Dawnguard incoming for PC and PS3: but is it worth it?

      Dawnguard incoming for PC and PS3: but is it worth it?

    • 3DS XL: Nintendo UK's super-sized handheld strategy

      3DS XL: Nintendo UK's super-sized handheld strategy

    • Love at first sight: new IP shunning the franchise pack

      Love at first sight: new IP shunning the franchise pack

    • Tim Schafer on Kickstarter, freemium and well-off fans

      Tim Schafer on Kickstarter, freemium and well-off fans

    • Iwata: "smartphones and tablets have changed the environment that we operate in"

      Iwata: "smartphones and tablets have changed the environment that we operate in"

    • BioWare Mythic: community migration key to next-gen success

      BioWare Mythic: community migration key to next-gen success

    • Square Enix: "This generation has been way too long"

      Square Enix: "This generation has been way too long"

    • Moving on: Cox and Mercury Steam aim for Contra reboot

      Moving on: Cox and Mercury Steam aim for Contra reboot

    • Scratching the Surface: Microsoft tablet's gaming potential

      Scratching the Surface: Microsoft tablet's gaming potential

    • EA Sports: gamer 'interest' in single-plat declining

      EA Sports: gamer 'interest' in single-plat declining

    • Analysis: EA's core roster cut in half by hardware transition

      Analysis: EA's core roster cut in half by hardware transition

    • Only Sony can save Vita - but it’s not that hard

      Only Sony can save Vita - but it’s not that hard

    • Why we're dropping the ball on mobile game coverage

      Why we're dropping the ball on mobile game coverage

    • Prototype 2: why Heller should have been the Hulk

      Prototype 2: why Heller should have been the Hulk

    • Bread and circuses: Black Ops 2 is just another shooter

      Bread and circuses: Black Ops 2 is just another shooter

    • Moving on: why I'm pumped for Assassin's Creed III

      Moving on: why I'm pumped for Assassin's Creed III

    • Enough: we must all try to kick sexism out of gaming

      Enough: we must all try to kick sexism out of gaming

    • Parents: everything you know about video games is wrong

      Parents: everything you know about video games is wrong

    • Tameem Antoniades and the trouble with tits

      Tameem Antoniades and the trouble with tits

    • Sleight of hand: Peter Molyneux's final Journey

      Sleight of hand: Peter Molyneux's final Journey

    • Kojima argues that Japan is acting locally instead of thinking globally

      Kojima argues that Japan is acting locally instead of thinking globally

    • Warren Spector says Human Revolution "captured the spirit" of Deus Ex

      Warren Spector says Human Revolution "captured the spirit" of Deus Ex

    • Runic CEO looks forward to the end of boxes and discs, says "Kill them with fire"

      Runic CEO looks forward to the end of boxes and discs, says "Kill them with fire"

    • Illusive choice: Mass Effect takes the "role play" out of RPG

      Illusive choice: Mass Effect takes the "role play" out of RPG

    • Party Warmers: Third-parties welcome Vita with smiles

      Party Warmers: Third-parties welcome Vita with smiles

    • Embracing change: EA’s Hilleman on the real next gen

      Embracing change: EA’s Hilleman on the real next gen

    • Shadow warrior: playing with light in The Darkness II

      Shadow warrior: playing with light in The Darkness II

    • Worshipping The Darkness II: "Let's not f**k it up"

      Worshipping The Darkness II: "Let's not f**k it up"

    • Ultimate Marvel vs Capcom 3: a Vita system-seller

      Ultimate Marvel vs Capcom 3: a Vita system-seller

    • Double Fine's Kickstarter provides a Radiohead moment

      Double Fine's Kickstarter provides a Radiohead moment

    • No rest for the wicked: Ted Price on Insomniac's future

      No rest for the wicked: Ted Price on Insomniac's future

    • Beat-up news article is a beat-up

      Beat-up news article is a beat-up

    • How Chocolate Castle shames triple-A accessibility

      How Chocolate Castle shames triple-A accessibility

    • THQ remains in need of its hit, but it's not dead yet

      THQ remains in need of its hit, but it's not dead yet

    • 2012 New Year's Resolutions: Try Something New

      2012 New Year's Resolutions: Try Something New

    • Counting pennies? It could be worse: you could be Danish

      Counting pennies? It could be worse: you could be Danish

    • Dear industry, grow up: Why the VGAs aren't the problem

      Dear industry, grow up: Why the VGAs aren't the problem

    • La Dolce Vita: Why I’m psyched for Sony’s new handheld

      La Dolce Vita: Why I’m psyched for Sony’s new handheld

    • Killing in the name of: When does the blame game stop?

      Killing in the name of: When does the blame game stop?

    • Anti-Multi: Online play isn't necessary for the right game

      Anti-Multi: Online play isn't necessary for the right game

    • Hack, Slash, Suffering: Hayashi talks Ninja Gaiden 3

      Hack, Slash, Suffering: Hayashi talks Ninja Gaiden 3

    • Beyond the Brand: DICE’s Lars Gustavsson, Pt. 2

      Beyond the Brand: DICE’s Lars Gustavsson, Pt. 2

    • Misfire: Implications of Battlefield 3's troubled launch

      Misfire: Implications of Battlefield 3's troubled launch

    • Not just a trend: Why queer visibility matters in games

      Not just a trend: Why queer visibility matters in games

    • Unity Technologies' general manager defends piracy

      Unity Technologies' general manager defends piracy

    • TouchPad is no gaming giant, but it's not “f**king s**t”

      TouchPad is no gaming giant, but it's not “f**king s**t”

    • Stop making me learn: I don't have the time or the will

      Stop making me learn: I don't have the time or the will

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