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  • Caty McCarthy

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    Contributor

    Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

    • It's Time to Rank Every Single Jackbox Party Pack Game

      It's Time to Rank Every Single Jackbox Party Pack Game

      There have been six Jackbox Party Packs, so we ranked them in order from worst to best.

    • 13 Sentinels: Aegis Rim Review: A Cruel Kaiju's Thesis

      13 Sentinels: Aegis Rim Review: A Cruel Kaiju's Thesis

      Vanillaware's latest is a twisty sci-fi melodrama, with a bland side of RTS.

    • Call of Duty: Black Ops Cold War's Campaign Will Let You Play as a Gender Neutral Character

      Call of Duty: Black Ops Cold War's Campaign Will Let You Play as a Gender Neutral Character

      Call of Duty: Black Ops Cold War's campaign will let you customize your protagonist.

    • 13 Sentinels: Aegis Rim is Vanillaware's Boldest Game Yet

      13 Sentinels: Aegis Rim is Vanillaware's Boldest Game Yet

      After a few hours with Vanillaware's latest, producer Akiyasu Yamamoto tells us more about the 1980s-set mecha vs. kaiju epic.

    • Fall Guys: Ultimate Knockout Review: Falling With Style

      Fall Guys: Ultimate Knockout Review: Falling With Style

      The latest viral hit is actually pretty fun—if you can weather its prolific server issues.

    • Don't Call Fight Crab Another "Gag Game"

      Don't Call Fight Crab Another "Gag Game"

      We chat with the developer behind Fight Crab, a crustacean-led, physics-heavy fighting game.

    • Tony Hawk's Pro Skater 1 + 2 Is Getting 37 New Tracks, Missing Just a Few Originals

      Tony Hawk's Pro Skater 1 + 2 Is Getting 37 New Tracks, Missing Just a Few Originals

      Only three tracks from the original soundtracks are missing from the remakes.

    • Necrobarista Review: Death, Stranded

      Necrobarista Review: Death, Stranded

      Is one life ever enough?

    • From Music to Programming, Olija Is Largely the Work of Just One Developer

      From Music to Programming, Olija Is Largely the Work of Just One Developer

      Devolver Digital's latest surprise reveal has you wielding a harpoon in a Prince of Persia-inspired world.

    • Yoko Taro Doesn't Care If You Skip Over the Story in SinoAlice

      Yoko Taro Doesn't Care If You Skip Over the Story in SinoAlice

      We talk with the creative leads behind the new mobile RPG SinoAlice, which makes its North American debut today.

    • Ninjala Review: Chewing Bubblegum and Kicking Butt, for a Price

      Ninjala Review: Chewing Bubblegum and Kicking Butt, for a Price

      Ninjala may be thin on content, but it finds a strong foundation in its unique melee battling.

    • 20 Years Later, The Rowdy Creators of Tokyo-to Reflect on Making Jet Set Radio

      20 Years Later, The Rowdy Creators of Tokyo-to Reflect on Making Jet Set Radio

      Jet Set Radio turns 20.

    • How Call of the Sea Is Taking Advantage of Its Home on Next-Gen

      How Call of the Sea Is Taking Advantage of Its Home on Next-Gen

      When one thinks "next-gen," they may not think of an adventure game first.

    • Crash Bandicoot 4's Developers On Why This Sequel Has a Number, Its New Modern and Retro Modes, and More

      Crash Bandicoot 4's Developers On Why This Sequel Has a Number, Its New Modern and Retro Modes, and More

      Toys For Bob chats with us about the lessons learned from the remakes that it's bringing to Crash's brand-new adventure.

    • 20 Video Game Starting Screens That Left A Fantastic First Impression

      20 Video Game Starting Screens That Left A Fantastic First Impression

      From The Last of Us to Mega Man 2, these are our favorite title screens in video games.

    • Monolith Soft and Nintendo on Why Xenoblade Chronicles Was a "Turning Point" For the Studio, and for JRPGs

      Monolith Soft and Nintendo on Why Xenoblade Chronicles Was a "Turning Point" For the Studio, and for JRPGs

      Monolith Soft and Nintendo reflect on bringing the first Xenoblade Chronicles to the Switch.

    • 20 Amazing In-Game Maps That Did More Than Show the Way Forward

      20 Amazing In-Game Maps That Did More Than Show the Way Forward

      From A Link to the Past to Planescape: Torment, these are our favorite maps in video games.

    • Pokemon Go and Revisiting a Fad

      Pokemon Go and Revisiting a Fad

      Caty's at the helm of Kat's column this week, as she recalls her long overdue visit to Pokemon Go-Land.

    • Call of Duty: Warzone Directors On Its Runaway Success, And What's Next: "I Won't Pretend It's Easy"

      Call of Duty: Warzone Directors On Its Runaway Success, And What's Next: "I Won't Pretend It's Easy"

      The directors of Call of Duty: Warzone on the arguments over the Gulag, dealing with cheaters, and what comes next.

    • Hatsune Miku: Project Diva Mega Mix Review: Sadistic Music Factory

      Hatsune Miku: Project Diva Mega Mix Review: Sadistic Music Factory

      Project Diva returns to a portable platform, but how does it stack up to the rest of the series?

    • Remembering Skate 3 on Its 10th Anniversary: Why the Time is Now for a Revival

      Remembering Skate 3 on Its 10th Anniversary: Why the Time is Now for a Revival

      Remembering EA's seminal and defunct Skate series as its last entry turns 10.

    • Predator: Hunting Grounds Review: It's Okay to Miss This Chopper

      Predator: Hunting Grounds Review: It's Okay to Miss This Chopper

      Predator's latest video game outing is rough around the edges.

    • What Was the First Co-Op Game? Depends on How You Define It

      What Was the First Co-Op Game? Depends on How You Define It

      Atari's Fire Truck is one of the first co-op games in arcades, but that's only one dimension.

    • Disaster Report 4: Summer Memories Review: A Disaster of Its Own Making

      Disaster Report 4: Summer Memories Review: A Disaster of Its Own Making

      Disaster Report returns to the West, only now it's without what made the oddball series special in the first place.

    • Remember When… A Final Fantasy 7 Tech Demo First Baited Fans Into Wanting a Remake

      Remember When… A Final Fantasy 7 Tech Demo First Baited Fans Into Wanting a Remake

      With Final Fantasy 7 Remake's new delay, let's look back on the first glimpse we got of a better-looking Cloud.

    • Fast & Furious Game's Release Date "Uncertain" In Wake of Fast 9's Delay

      Fast & Furious Game's Release Date "Uncertain" In Wake of Fast 9's Delay

      Following the upcoming film's not-so-fast delay, Fast & Furious Crossroads' release date is now a little nebulous.

    • Adam Boyes Doesn't Miss the Console Wars

      Adam Boyes Doesn't Miss the Console Wars

      At DICE 2020, Adam Boyes tells us about maintaining Iron Galaxy without crunch, developing ports, and more.

    • Troy Baker's Been Gaming's Leading Man For a Decade, And He Has Some Stories

      Troy Baker's Been Gaming's Leading Man For a Decade, And He Has Some Stories

      We talk to the prolific blockbuster video game actor about working on The Last of Us, that one scene with Norman Reedus, and more.

    • Animal Crossing: New Horizons Might Have Genders After All Among Other New Details From PAX East

      Animal Crossing: New Horizons Might Have Genders After All Among Other New Details From PAX East

      With a new demo at PAX East, fans are finally getting their hands on the latest Animal Crossing.

    • How Sony and Kojima Productions Played Telephone Across the Globe to Create Death Stranding's Soundscape

      How Sony and Kojima Productions Played Telephone Across the Globe to Create Death Stranding's Soundscape

      Backstage at DICE 2020, the audio team at Sony tell us about working across time zones with Kojima Productions.

    • Resident Evil 3's Original Devs Are Using the Remake to "Really Build Out Raccoon City"

      Resident Evil 3's Original Devs Are Using the Remake to "Really Build Out Raccoon City"

      Producer Peter Fabiano tells us about working with a mixture of new and original developers on the remake, Resistance, and more.

    • Vince Zampella is Tired of Respawn Being "Pigeonholed" as a Multiplayer Shooter Studio

      Vince Zampella is Tired of Respawn Being "Pigeonholed" as a Multiplayer Shooter Studio

      Backstage at the 2020 DICE Awards, Respawn studio head Vince Zampella reflects on Respawn's year of breaking out of its comfort zone.

    • Respawn Considered Delaying Jedi: Fallen Order to Smooth out Its Rampant Bugs

      Respawn Considered Delaying Jedi: Fallen Order to Smooth out Its Rampant Bugs

      "It was a conversation that we had and we decided that we wanted the game out there, we wanted to get it, you know, being out for the holiday," says CEO Vince Zampella.

    • The President of The ESA On The Waning of Big Names at E3, Winning Back Media's Trust, and More

      The President of The ESA On The Waning of Big Names at E3, Winning Back Media's Trust, and More

      Is E3 getting obsolete? The ESA still doesn't think so.

    • "It Feels Like We Made 10 Games:" Kentucky Route Zero at the End of the Road

      "It Feels Like We Made 10 Games:" Kentucky Route Zero at the End of the Road

      We talk with Cardboard Computer about the episodic structure of Kentucky Route Zero, Act 5's finale, and more.

    • Kentucky Route Zero Review: Hard Times Served

      Kentucky Route Zero Review: Hard Times Served

      Delivering a new kind of American Dream.

    • "We Played It Very Safe Last Time:" Doom Eternal Co-Director Reflects on Doom (2016)'s Multiplayer Mistakes

      "We Played It Very Safe Last Time:" Doom Eternal Co-Director Reflects on Doom (2016)'s Multiplayer Mistakes

      On why Doom Eternal is putting an emphasis on single-player, not multiplayer, this time around.

    • Doom Eternal Hands-on: Ripping, Tearing, and Reminding Us Of Akira

      Doom Eternal Hands-on: Ripping, Tearing, and Reminding Us Of Akira

      We played the first three hours of Doom Eternal, here's what we thought.

    • How Doom Eternal Looked to Mario Kart in Balancing Its Difficulty

      How Doom Eternal Looked to Mario Kart in Balancing Its Difficulty

      Co-Director Hugo Martin tells USgamer about how id Software's rethinking difficulty for Doom Eternal.

    • Kentucky Route Zero Primer: What You Should Know Ahead of the Acclaimed Indie's Final Act

      Kentucky Route Zero Primer: What You Should Know Ahead of the Acclaimed Indie's Final Act

      There's a lot of buzz about the finale of Kentucky Route Zero. Here's why you should be paying attention.

    • Wattam Review: Cool Hat Trick

      Wattam Review: Cool Hat Trick

      Wattam is a delightful game about friendship, the world, and poop, from the mind behind Katamari.

    • The Life Is Strange 2 Postmortem: "[W]e Knew That It Wouldn't Have the Same Huge Success Right From the Beginning"

      The Life Is Strange 2 Postmortem: "[W]e Knew That It Wouldn't Have the Same Huge Success Right From the Beginning"

      Life Is Strange 2's three creative leads tell us about the season's muted reception, intensive development, and more.

    • Life Is Strange 2 Series Review: Brothers, A Tale of Two Wolves

      Life Is Strange 2 Series Review: Brothers, A Tale of Two Wolves

      Life Is Strange's sequel has wrapped up, so our journey with Sean and Daniel has come to an end.

    • Call of Duty: Modern Warfare's Microtransactions Are Here. Are They Less Predatory Than Before?

      Call of Duty: Modern Warfare's Microtransactions Are Here. Are They Less Predatory Than Before?

      Season One for Modern Warfare has kicked off, with a new online store in tow.

    • How the "Last Living Soviet Video Game Developers" Recruited Chapo Trap House for Disco Elysium

      How the "Last Living Soviet Video Game Developers" Recruited Chapo Trap House for Disco Elysium

      ZA/UM Studio and Virgil Texas of Chapo Trap House tell us how they became comrades for a video game.

    • Disco Elysium Coming to Consoles Next Year, Devs Confirm

      Disco Elysium Coming to Consoles Next Year, Devs Confirm

      A soundtrack, art book, and more are also in the works.

    • Monster of the Week: How Amnesia: The Dark Descent's Water Lurker Became the Scariest Nautical Nightmare Since Jaws

      Monster of the Week: How Amnesia: The Dark Descent's Water Lurker Became the Scariest Nautical Nightmare Since Jaws

      Co-designer Thomas Grip on sculpting Amnesia's scariest monster, which happens to also be the only one you never see.

    • Monster of the Week: The Godfather of the Necromorph on Creating Dead Space's Famous Creature

      Monster of the Week: The Godfather of the Necromorph on Creating Dead Space's Famous Creature

      Dead Space designer Ben Wanat tells us about the creation of the Necromorphs, one of last generation's most iconic monsters.

    • Monster of the Week: How Resident Evil 2's Tyrant Got Even More Terrifying in the Remake

      Monster of the Week: How Resident Evil 2's Tyrant Got Even More Terrifying in the Remake

      For our last Monster of the Week, we learn how The Tyrant, or Mr. X, became even scarier in 2019.

    • Little Town Hero Review: I Can't Be Your Hero Baby

      Little Town Hero Review: I Can't Be Your Hero Baby

      Game Freak's bite-sized RPG carries a lot of charm, but also a lot of frustration and boredom.

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