Jeremy Peel
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045-WON One Redfall easter egg is a joke that's been running for three decades
How a nondescript door code survived studio closures through sheer force of imitation.
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GOING UP Redfall's counterintuitive traversal solution might just be the best thing about the game
Layla’s spectral elevator is the weirdest possible way to travel, and Redfall is better for it.
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SUCKS TO BE YOU Redfall review: A bloodless imitation of Arkane’s best work
Dishonored’s magic is spread thin across a co-op open world where compromise is everywhere
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London calling How PlayStation’s The Getaway managed to outdo, yet fail against, GTA 3
The ambitious PS2 action game is still revealing secrets to this day.
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cry me a rivia The Witcher 1 is not the obvious remake candidate you might think
Moving on to a whole new Witcher game – and a whole new Witcher saga – is the lesser evil when you think about what the alternative could have been...
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vomfest Why do video games make some people feel sick?
Say no to nausea.
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Joy of the Mundane What's behind the Simulation game genre's rise to prominence and success?
The devs of the leading flight, PC building and powerwashing simulators reveal their dark arts.
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How Google Stadia swallowed Typhoon Studios and spat out Raccoon Logic
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Why are modders restoring the look and feel of Cyberpunk 2018?
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Inside the Driver game that died so that Watch Dogs could live
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The kill/death ratio is holding Call of Duty back
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Are game developers still turned on by day/night cycles?
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The next revolution in online games is to make Resident Evil's Mr X a player
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Disintegration review: Halo, is it me you're looking for?
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Dark Messiah is Arkane's worst game, but it's also the blueprint for Dishonored
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Minecraft Dungeons review: block-rocking beatdowns
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What it's like to play Halo 2 in 2020
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Call of Duty Warzone's modes are in constant flux and you're the lab rat
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Gears Tactics review: a bird's eye view brings faithfully chunky combat but no new perspective
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Fallout 76 Wastelanders DLC adds NPCs, but it still remains Bethesda's quietest, most lonesome RPG
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Modern Warfare cheapens its campaign by resurrecting a dead hero to sell a battle pass for Season 3
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Call of Duty's Verdansk is a telling collage of the places we consider warzones
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Modern Warfare 2's false flag terrorist attack resonates for the wrong reasons in 2020
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How can Ghost Recon get back to its original vision?
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How hearing became the most important sense in the modern FPS
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Will Baldur's Gate 3 go to the Underdark?
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How Nintendo took over a planet that had turned its back on game consoles
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An Eve Online first-person shooter is CCP's greatest folly
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How Half-Life 2 influenced a generation to make Dishonored, Dying Light, and eventually, Half-Life: Alyx
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How Dying Light 2 solves four problems with first-person parkour
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Ni no Kuni on Netflix proves the power of grounding fantasy in reality
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Is getting knocked out really non-lethal? We asked a doctor about video game KOs
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Journey to the Savage Planet review: a far cry from the usual FPS
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Vince Zampella is right - DICE LA deserves better than to be a support studio
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What The Witcher 3 tells us about Putin's WW2 dispute
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7 times games ruined Christmas
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Who's making the new Bioshock?
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Four genius Kojima Productions staff who aren't Hideo Kojima
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The Outer Worlds proves that RPGs and comedy can mix
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Grounded isn't Obsidian's first survival game, or even its second
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In defence of Modern Warfare's ludicrously noisy footsteps
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Pokemon's co-op experiment was a failure, but that doesn't mean it can't be fixed
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Three games that will make you better at Death Stranding
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The Witcher Netflix show is right to lean "more towards horror" than fantasy
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In Death Stranding and Red Dead Redemption 2, triple-A has embraced boredom
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Call of Duty: Modern Warfare campaign review - Infinity Ward dares, but doesn't always win
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Why not everyone gets on with Call of Duty
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Fallout 1st's unlimited stash makes loyal Fallout 76 players feel like second class citizens
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The Outer Worlds highlights the RPG genre's inventory problem
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Why are Hollywood screenwriters so bad at writing video games?