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  • Nathan Grayson

    Contributor

    • Ghost-busted - Quantic demos Beyond: Two Souls

      Ghost-busted - Quantic demos Beyond: Two Souls

    • E3 2012: Sony’s Shuhei Yoshida on Vita and disruption

      E3 2012: Sony’s Shuhei Yoshida on Vita and disruption

    • Methodical madness: why Far Cry 3's smarter than you think

      Methodical madness: why Far Cry 3's smarter than you think

    • Why we're dropping the ball on mobile game coverage

      Why we're dropping the ball on mobile game coverage

    • 8-bit wonder: why you should care about Fez

      8-bit wonder: why you should care about Fez

    • In exile no more: Brian Fargo on Wasteland 2

      In exile no more: Brian Fargo on Wasteland 2

    • Once upon a time: how Journey nearly became an MMO

      Once upon a time: how Journey nearly became an MMO

    • Warp appears on Steam, but still no EA-Valve agreement

      Warp appears on Steam, but still no EA-Valve agreement

    • I, Robot: David Cage on Kara, why PS3's not done yet

      I, Robot: David Cage on Kara, why PS3's not done yet

    • Tiers of war: Medal of Honor: Warfighter's GDC debut

      Tiers of war: Medal of Honor: Warfighter's GDC debut

    • thatgamecompany: No DLC or sequel for Journey

      thatgamecompany: No DLC or sequel for Journey

    • Embracing change: EA’s Hilleman on the real next gen

      Embracing change: EA’s Hilleman on the real next gen

    • Attack of the clones: How copycats are killing innovation

      Attack of the clones: How copycats are killing innovation

    • No rest for the wicked: Ted Price on Insomniac's future

      No rest for the wicked: Ted Price on Insomniac's future

    • Insomniac: "We won't be making any more Resistances"

      Insomniac: "We won't be making any more Resistances"

    • High-risk, high-reward: Sony's play for the indie win

      High-risk, high-reward: Sony's play for the indie win

    • Dear industry, grow up: Why the VGAs aren't the problem

      Dear industry, grow up: Why the VGAs aren't the problem

    • RIP, PC: How Ubisoft managed to be wrong and right

      RIP, PC: How Ubisoft managed to be wrong and right

    • How Minecraft re-shaped the gaming industry

      How Minecraft re-shaped the gaming industry

    • Pandemonium: Blizzard's Lagrave on Mists of Pandaria

      Pandemonium: Blizzard's Lagrave on Mists of Pandaria

    • Devil May Launch Soon: Blizzard's Bender on Diablo III

      Devil May Launch Soon: Blizzard's Bender on Diablo III

    • Up, up, and away: Bungie's Yee on embracing indies

      Up, up, and away: Bungie's Yee on embracing indies

    • The Weekly Wrap – WoW pandas, next-gen rumor mill

      The Weekly Wrap – WoW pandas, next-gen rumor mill

    • BlizzCon WoW panel: Pokemon-like pet battles, revamped talent system, big class changes

      BlizzCon WoW panel: Pokemon-like pet battles, revamped talent system, big class changes

    • Adventure Time: Thatgamecompany on Journey

      Adventure Time: Thatgamecompany on Journey

    • Weekly Wrap – RAGE’s PC woes, world bids adieu to Jobs

      Weekly Wrap – RAGE’s PC woes, world bids adieu to Jobs

    • Weekly Wrap – BF3 beta explodes, devs ogle next-gen

      Weekly Wrap – BF3 beta explodes, devs ogle next-gen

    • Trademark suggests Yakuza: Of the End's headed West

      Trademark suggests Yakuza: Of the End's headed West

    • GameStop: Consoles will continue to be industry's "gold standard"

      GameStop: Consoles will continue to be industry's "gold standard"

    • Crouching Spider, Hidden Dragon: Hands-on with Skyrim

      Crouching Spider, Hidden Dragon: Hands-on with Skyrim

    • Binding of Isaac gets release date, incredibly sad plushie

      Binding of Isaac gets release date, incredibly sad plushie

    • Uncharted novel, comic series get release dates

      Uncharted novel, comic series get release dates

    • The Weekly Wrap – Gears 3 breaks cover, TGS dissected

      The Weekly Wrap – Gears 3 breaks cover, TGS dissected

    • No Portals, No Problem: Swift on Quantum Conundrum

      No Portals, No Problem: Swift on Quantum Conundrum

    • Final Fantasy Type-0 TGS trailer features explosions, cheesy J-pop

      Final Fantasy Type-0 TGS trailer features explosions, cheesy J-pop

    • El Shaddai: Ascension of the Metatron going 2D, coming to Android

      El Shaddai: Ascension of the Metatron going 2D, coming to Android

    • Kingdom Hearts 3DS gets spring date in Japan, World Ends with You characters

      Kingdom Hearts 3DS gets spring date in Japan, World Ends with You characters

    • The Weekly Wrap – Dead Island’s disastrous launch, US sales fall again

      The Weekly Wrap – Dead Island’s disastrous launch, US sales fall again

    • Activision wins case against Modernwarfare3.com pranksters

      Activision wins case against Modernwarfare3.com pranksters

    • Space Marine reviews begin trickling in - everything here

      Space Marine reviews begin trickling in - everything here

    • Synchronicity: Ten minutes of Dragon Quest X footage

      Synchronicity: Ten minutes of Dragon Quest X footage

    • The Weekly Wrap – CoD vs Battlefield, Jaffe speaks

      The Weekly Wrap – CoD vs Battlefield, Jaffe speaks

    • Super Effective: Hands-on with Mass Effect 3 at PAX

      Super Effective: Hands-on with Mass Effect 3 at PAX

    • Jaffe 2.0: David Jaffe on putting gameplay first

      Jaffe 2.0: David Jaffe on putting gameplay first

    • Peggle HD hits iPad, immediately goes on sale

      Peggle HD hits iPad, immediately goes on sale

    • RAGE against the machine: Tim Willits on id's latest

      RAGE against the machine: Tim Willits on id's latest

    • The Weekly Wrap - Gamescom ultra-analyzed

      The Weekly Wrap - Gamescom ultra-analyzed

    • X-Men: Destiny "Powers" trailer introduces new characters, explosions

      X-Men: Destiny "Powers" trailer introduces new characters, explosions

    • Blizzard DOTA finally dropping "near the launch" of Heart of the Swarm

      Blizzard DOTA finally dropping "near the launch" of Heart of the Swarm

    • Blizzard still in early stages of Diablo III console project, "very, very serious" about doing it

      Blizzard still in early stages of Diablo III console project, "very, very serious" about doing it

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