Pete Davison
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Demon Gaze Vita Review: The Vita's Answer to Etrian Odyssey?
Kadokawa Games' dungeon crawler is a wonderfully accessible introduction to the genre -- and proof a game doesn't need to be overly flashy to provide an enjoyable, addictive experience.
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JPgamer: Demon Gaze is an Unabashedly Old-School Dungeon Crawler
In this week's JPgamer, Pete delves into the strange, wonderful and suspiciously grid-based world of Kadokawa Games' Demon Gaze, coming soon to the West courtesy of NIS America.
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Bravely Default Job Guide: Commands, Combinations and Skills to Make the Best Party Setups
Want to know how best to go about building your party? This exhaustive list of all the Jobs in the game will help you plan unstoppable party builds.
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Shooting Cars: The Art of Gran Turismo 6 Photography
Eurogamer's Tony Coles outlines how to become the Cartier-Bresson of the virtual automotive world.
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Kazunori's War: The World of Gran Turismo's Creator
Eurogamer's Martin Robinson investigates how Polyphony's Kazunori Yamauchi came to define driving.
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JPgamer: The Fine Art of the Earworm
One of the most readily apparent ways in which Western and Eastern games differ is the matter of musical soundtracks. We take a look at how they differ, and some favorite examples of music from Japanese games.
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The Rise and Fall and Rise Again of Local Multiplayer
For a while, it looked like online gaming had completely killed off the joy of having people over for a friendly game or two. But, it seems, couch gaming is back in a big way.
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The Lost Art of the Jump Scare
When was the last time a game actually made you jolt in fear? Pete ponders this evolution of the horror genre.
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Zero Escape Fans Band Together for "Operation Bluebird"
Want to see a sequel to 999 and Virtue's Last Reward? Get involved with this community movement and make your voice heard.
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Clash! The Story Behind an All-Time Classic
Eurogamer's Rich Stanton examines how Capybara made Clash of Heroes, the game that changed the studio forever.
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Walking Further: Delving Into Visual Novels
With this week's release of The Walking Dead: 400 Days, a whole lot of you are doubtless going to be hungry for more story-heavy action soon. Here's a roundup of some other experiences you might want to try.
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JPgamer: In Search of Door Number 9
In this week's JPgamer, Pete delves into his backlog to explore one of the most interesting games on the Nintendo DS: Chunsoft's visual novel-cum-room escape adventure Nine Hours, Nine Persons, Nine Doors.
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Farewell to Ultima
Eurogamer's Rich Stanton checks out the new, free-to-play installment of the classic series and... well, see for yourself.
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Why Animal Crossing Succeeded Where Social Games Failed
Seemingly everyone is playing Nintendo's new life sim at the moment -- even those who would never normally touch social games. What's Nintendo done differently to the hundreds of Facebook game developers out there?
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Shorting the Turnips Market
Eurogamer's Chris Donlan investigates Animal Crossing's strange spin on Wall Street.
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Atelier Rorona Plus PS3 Review: A Good Game Becomes a Great Game
2010's Atelier Rorona gets an overhaul with an all-new Plus version. Cheap cash-in or an opportunity to fix the issues of the original? Pete takes an in-depth look.
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Savoring the Realm: Sightseeing in Eorzea
Final Fantasy XIV's latest patch introduces the Sightseeing Log, an interesting means of celebrating the game's worldbuilding.
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Astebreed PC Review: Stunning Shmup Action
Edelweiss' latest title for PC is an impressively cinematic shoot 'em up that offers a considerable amount of depth beneath the eye candy.
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Nier: Underappreciated Classic of the Outgoing Generation
On the eve of E3 2014, the first in which we're well and truly "next-gen," Pete looks back on an underappreciated gem from Gen7 and ponders whether we'll ever see its like again.
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JPgamer: The Art of Penmanship
Is the perception that video games -- particularly those of Japanese origin -- have "bad writing" a particularly helpful or fair criticism? Pete ponders the matter, and manages to get a mention of Squid Girl in there in the process.
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How Road Redemption is Reviving a Lost Genre
Eurogamer's Martin Robinson is on the road again.
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Kero Blaster PC Review: This Ain't Cave Story 2
Daisuke Amaya's newest retro-themed game is a very different beast to its predecessor. But is it any good?
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At the Gates of Temple Studios: Where Gaming and Theater Collide
Eurogamer's Tristan Jakob-Hoff explores how Punchdrunk created a virtual world in the heart of central London, UK.
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BOARDgamer: The Perfect Party Games
In this installment of our board gaming column, we take a look at three games that are super-simple to learn, heavy on the interaction and ideal for social gatherings.
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How Insomniac's Sunset Overdrive Mixes Gunplay with Rail-Grinds
Eurogamer contributor Stace Harman discovers why the Xbox One exclusive is more Jet Set Radio than Gears of War.
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Meet the Man Who Made 12 Games in 12 Weeks
And he wants you to get in on the fun, too. Eurogamer's Chris Donlan investigates.
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BOARDgamer: Traitorous Titles to Strain the Strongest Friendships
Some games are outright competitive. Others are purely cooperative. And then there's games that occupy a curious middle-ground -- games that will get you eyeing the person sitting next to you somewhat warily. Pete explores four of the best.
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Rogue Shooter: The FPS Roguelike PC Review: Déjà Vu
Take a trip back to the '90s with this curious, rather literally named little oddity for PC.
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Hearthstone Curse of Naxxramas: Where Death is a Power-Up
Eurogamer's Tom Bramwell explored what the 30 new cards will mean for Blizzard's card strategy game.
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Namco's Great Free-to-Play Gamble
Eurogamer's Simon Parkin explores how Tekken, Soul Calibur and Ace Combat work to repair the image of a business model.
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Loud Soft: In Praise of Austin Wintory's Dynamic Monaco Soundtrack
Eurogamer's Chris Donlan shows his appreciation for Wintory's vaudeville violence.
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Steins;Gate PC Review: Time After Time
Nitroplus and 5pb.'s classic Japanese visual novel Steins;Gate finally gets an English language release thanks to localization specialists JAST USA. Was this time-travelling tale worth the wait?
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JPgamer: Gone in 30 Seconds with Half-Minute Hero: The Second Coming
In this week's Japanese gaming column, a look at the sequel to one of the most peculiar RPGs of all time: Half-Minute Hero: The Second Coming.
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The Best Adventure Games of All Time?
Point, click and puzzle your way to the truth: what are some of the best adventure games of all time? Pete delves back into video game history and digs up some favorite classics, along with some contemporary titles you might want to try.
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The City and the Sea: The Story of Failbetter Games
Eurogamer's Chris Donlan asks: "Do you know the way to Shell Beach?"
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What X-COM Creator Julian Gollop Did Next
Kickstarter, Chaos Reborn and going indie. Eurogamer's Wesley Yin-Poole investigates.
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The Numbers Game
Eurogamer's Dan Whitehead on why Amazon's use of Metacritic scores is a terrible idea.
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Through the Maelstrom: How Final Fantasy XIV Keeps Adventurers Coming Back for More
Square Enix's rebooted MMO Final Fantasy XIV: A Realm Reborn just recently saw its second major content update. Can the game keep players interested in the long-term? Judging by the strength of this content, absolutely.
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BOARDgamer: Journeys in the Dark with Descent
We look at dungeon crawler-cum-tactical skirmish title Descent: Journeys in the Dark, Second Edition, a tabletop game in the vein of Fire Emblem and Final Fantasy Tactics.
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Narrative versus Narration
Eurogamer's Chris Donlan asks: for games, is the story less important than the telling?
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The Witch and the Hundred Knight PS3 Review: Don't Call Her "Metallica"
Nippon Ichi's latest is something of a departure from its usual fare. Can the legendary power of the Hundred Knight calm the troubled soul of Metallia, the universe's most pissed-off witch?
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Disco Zoo iOS Review: Business as Usual
Nimblebit's latest is a return to its winning formula, for better or worse.
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JPgamer: How Gust Made Me a Fan of Crafting
In this week's JPgamer, Pete looks at the work of Japanese developer Gust, and explores the company's curious emphasis on crafting.
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As Monster Hunter Turns 10, Can Capcom Finally Make the West Listen?
Eurogamer's Wesley Yin-Poole interviews its creator Ryozo Tsujimoto to find out.
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South Park: It All Started With a Suspected Prank Call
A remarkable collaboration, as told by Obsidian to Eurogamer's Robert Purchese.
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Would the Real Ken Levine Kindly Stand Up?
From the Eurogamer archives: Rich Stanton chats with BioShock Infinite's creative director about games, politics and throwing himself on the fire.
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South Park: The Stick of Truth PC Review: Put On Your Robe and Wizard Hat
Obsidian's latest is a 15-hour episode of South Park. That probably tells many of you everything you need to know about this game.
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Homebrew Dev Working on Remixing Kojima's Snatcher for Dreamcast
Hideo Kojima didn't only make Metal Gear, you know. A homebrew dev is looking to bring one of his early titles to a more modern audience.
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The Many Adventures of Diablo 3: Reaper of Souls
Eurogamer's Chris Donlan looks at Diablo 3's new artisan and new class -- and a new end-game that's too good to leave until the end.
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JPgamer: Life and Hometown
In this week's installment of our weekly Japanese gaming column, Pete takes a look at the controversial Senran Kagura Burst for 3DS. Is there a game worth playing beneath all the fanservice?